With more than 6 months of work, and more than 550 commits later, version 0.6 is released. This is the first release that enables shooter logic to be implemented solely using the engine provided facilities. Most important change is addition of “Player Extension” and “AI Actor” customisation points. With these, it is possible to implement shooting, being hit, chases etc. in a unique manner as you wish your game to be. Of course to enable wide variety of possibilities, API had to be improved, and it has tripled in size since 0.5 release.